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Board and Movement
The arena is a hexagon built from 1-inch hexes, sized for 3D printing, with total hex count following 3n^2 - 3n + 1 for side length n.
Table setup
- Each player gets a player mat (loadout, burn-down track, water pool, prestige score, hand) — see Loadout and Setup.
- One shared arena map sits in the middle of the table.
- Map size scales with player count — see below.
Board geometry
The board is itself hex-shaped — a hexagon made of hexes — with side length n hexes at 1-inch hex size.
Total hexes = 3n^2 - 3n + 1
Printed board sizes
Fit is measured against a Bambu X1 Carbon plate (256 x 256 mm, roughly 250 mm usable). Side length is capped at n = 5: n = 6 (91 hexes) was dropped — it exceeds a single plate and playtests as oversized for melee pacing.
| Side length (n) | Total hexes | Approx. span (point-to-point) | Single-print fit |
|---|---|---|---|
| 3 | 19 | ~127 mm | Yes |
| 4 | 37 | ~178 mm | Yes |
| 5 | 61 | ~229 mm | Yes, tight |
Map size by player count
Proposed mapping (playtest to confirm):
| Players | Side length (n) | Hexes |
|---|---|---|
| 2 | 3 | 19 |
| 3–4 | 4 | 37 |
| 5–6 | 5 | 61 |
Every map is a hexagon of hexes, so there is always exactly one center hex.
Sizing and pacing
- Bigger maps for more players keep fighter density — and the fight for the center — roughly constant.
- n = 5 at ~229 mm is a tight but single-plate print; no modular tiles needed.
Center and edge
- The center hex is where prestige is earned — holding it gives the most prestige. See Water and Prestige.
- The edge of the map is where fighters refuel: visiting any edge hex gives 3–6 water (depending on champion) and allows load-out changes. Any edge hex will do — each fighter's support team follows them around the rim.
- Fighting in the outer ring is frowned upon: the crowd wants a show in the center, not a marathon around the rim.
Example boards
Drawn from the board spec (not AI-generated): exact hexagons of sandy tiles with the reddish center hex marking the prestige hex.
n = 3 — 19 hexes, 2 players:

n = 4 — 37 hexes, 3–4 players:

n = 5 — 61 hexes, 5–6 players:

Design sketch

The user's original sketch: hex arena with a fighter token, the 3→2→1 burn-down track with water-drop expiry, and the hand-of-6 breakdown (arena / player / stock).
Movement
Basic movement comes from stock cards in every player's deck — see Cards and Deck. Movement costs a second like any other card play. Whether changing facing also costs a second is unresolved — see Combat and Facing.