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Cards and Deck

Cards are either instant or duration; duration cards sit on a publicly visible burn-down track as persistent buffs, and a player's deck draws from stock, arena, and character sources. Every card also carries a water cost and prestige points.

Card anatomy

User's card anatomy and water debt sketch

The user's original sketch: card anatomy (duration, name, water cost, type, art) and the water debt rule — when a card falls off the burn-down track, pay its water debt or go to last legs; next turn you die.

Hand

Card duration

The burn-down track

Deck composition

A player's deck draws from three sources:

  1. Stock cards — common basics every fighter knows; see the Stock card set below.
  2. Arena cards — the weapons available in the specific arena being played.
  3. Character ability cards — special to the character; may be race-based or class-based.

Weapon and shield cards are assigned to hand slots during setup rather than played from hand — see Loadout and Setup.

Stock card set

The common basics every fighter's deck includes — enough to start playtesting. Durations are written in seconds (one burn-down step per second; see the burn-down rate open question). Water and prestige numbers are provisional.

Movement

Attacks

Defense

Flourish

Arena and character sets are still open. Candidate cards from historical research (net casts, master-cuts, binds, disarms, grapples, capoeira flourishes) are proposed but not yet approved.