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Open Questions
Design decisions raised but not yet resolved, each blocking part of the rules from being final.
Weight system
How weight works for weapons and loadout is undesigned. It likely interacts with movement cost (seconds?) and/or initiative. Blocks Loadout and Setup.
Two-handed weapons
Do two-handed weapons occupy both hand slots in exchange for a wider arc, or for higher damage? Blocks Combat and Facing.
Shield arc behavior
Do shields block an arc rather than attack it, or can a shield do both? Blocks Combat and Facing.
Cost of changing facing
Does turning cost a second or a card, or is it free as part of movement? Blocks Combat and Facing and Board and Movement.
Water debt details
How much water does an edge visit give — per hex, per visit, once per turn? (Ruled 2026-09-28: 3–6 water per edge visit, depending on champion.) Can last legs be recovered (e.g. by paying the debt late)? (Ruled 2026-09-28: no water is paid mid-round; every card lands in the debt pile and the total comes due at end of round.) Blocks Water and Prestige.
Load-out changes at the edge
What exactly can be swapped at the edge — weapon/shield slots only, cards in hand, or the deck itself? Does swapping cost seconds? Blocks Loadout and Setup.
Win condition
Is victory most prestige at the end of the bout (and when does the bout end?), or last fighter standing? Do eliminated fighters keep their prestige score? Blocks Water and Prestige.