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Loadout and Setup

Before the first round, players roll initiative and assign weapon and shield cards into the hand slots of the loadout section on their player mat.

Loadout

Loadout slots

The loadout is a fan of cards on the left side of the mat. Cards overlap like a hand you're paying down:

(An earlier draft had a reserved Head slot; dropped to keep the loadout simple.)

Pre-round setup

  1. Roll for initiative.
  2. Assign weapons and shields into hand slots (loadout).

Load-out changes during play

Example play-mat

Player mat

Drawn from the design notes (not AI-generated): the loadout is a fan of cards on the left (leftmost = left hand, rightmost = right hand, middle = whatever's ready); the burn-down track is the main area — three full card slots (3 → 2 → 1) with an expiry zone — the water debt pile, tallied at end of round. Nothing else is on the mat; water and prestige are tracked off-mat (method TBD).

Weight

Weight is intended to be a factor in the loadout and weapon system, but is not yet designed. It likely interacts with movement cost (seconds?) and/or initiative. This needs resolving before the loadout rules are final — see Open Questions.